Wii Remote References 2007-01-31 23:09:09
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Real-Time Physics 2007-02-01 00:38:20After investigating Maya 8.5's new physics system, I am still not sure of its feasability when running while the animation is playing. There are really four options.
1) I use some sort of API to add real time physics to the camera in Maya, then bake those out to keyframes. See http://www.ageia.com/developers/tools.html
2) Create my own stand alone program that exports camera data back into Maya. This brings up some problems regarding already rigged cameras.
3) I use "fake" physics. I.e. there is no real rigid body simulation etc.
4) I do not show physics when showing the camera movement, and only when processing the camera movements do you see the results. This is not really a desireable option.
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