Seth Freeman
613 :: 654 :: 615 :: 616 :: 627 :: 617 :: 644 :: 656 :: Independant :: Thesis
 Real-Time Depth of Field
2007-02-01 00:26:58
VERY impressive work on Real-Time Depth of field done on the GPU. Also done with OpenGL & CG, so compatible with Maya's basic hardware renderer.

http://www.cs.stevens.edu/~quynh/student-work/cs638-sp05/MTasker_DepthOfField/MTasker%20Final%20Project.htm

nVidia's CG shaders for Maya

http://developer.nvidia.com/object/MayaCgPlugin.html
 Real-Time Physics
2007-02-01 00:38:20
After investigating Maya 8.5's new physics system, I am still not sure of its feasability when running while the animation is playing. There are really four options.

1) I use some sort of API to add real time physics to the camera in Maya, then bake those out to keyframes. See http://www.ageia.com/developers/tools.html
2) Create my own stand alone program that exports camera data back into Maya. This brings up some problems regarding already rigged cameras.
3) I use "fake" physics. I.e. there is no real rigid body simulation etc.
4) I do not show physics when showing the camera movement, and only when processing the camera movements do you see the results. This is not really a desireable option.
 New Links
2007-03-22 09:24:55
Still working on my proposal, but i found a few relevant links:

How to record camera input in maya while the scene is played back.
http://www.crackcreative.com/cinematographersTools.html

Virtual Camera System. Basically what I'm proposing. Yikes.
http://www.crackcreative.com/cinematographersTools.html